Gaming / eSports

Riot Games SEA Campaigns

Results

What we moved.

100M+

Video views, with 80M+ engagements

10.5M

Clicks, at 15% above CTR benchmark

244%

Increase in earned YouTube channel subscribers; +45% view rates on YouTube ads

12.5%

Improvement in cost per install, across a 3-year engagement

Challenge

Riot is behind some of the most popular games in the world: League of Legends, Teamfight Tactics, and Valorant. Until 2021, Southeast Asia marketing went no further than translating US-created strategies and creatives. As Asia boomed, Riot established Riot APAC and engaged EAST’s media team to plan and execute campaigns on a local-first level.

Solution

The engine had three parts, and it ran for three years across three titles.

Local market strategy. A full media audit of historic campaigns, then media planning built local-out: market-specific audience segmentation instead of translated assumptions. We partnered with creative lead BBH, feeding audience insights into the concepts before they were made.

Test, learn, optimize. Audiences, creative assets, and channels were tested strategically, and every campaign’s performance analysis fed the next one, so no campaign started from zero. Custom-built dashboards gave Riot a real-time view of performance throughout.

Creative production at scale. An overflow studio produced digital assets in volume, adapted and transcreated across the region’s languages, so local-first never meant slower.

Local-first plan per-market segments Campaigns live 3 titles, all of SEA Real-time dashboards test and learn every campaign builds on the last 100M+ video views 80M+ engagements Overflow studio underneath it all: digital assets at scale, adapted and transcreated across SEA languages creative concepts informed with partner BBH
The loop that ran for three years: plan local, launch, measure, learn, repeat, with a production studio keeping pace.

Next step

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